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TCP vs UDP

systemsGrades 11-12

TCP and UDP are transport layer protocols that applications use to communicate. TCP is reliable, ordered, handshaked; UDP is fast, unreliable, connectionless. TCP is used for most applications (HTTP, email, file transfer). UDP is used for speed-critical applications (video, gaming, voice). Understanding both is essential for network programming and system design.

Side-by-Side Comparison

AspectTCPUDP
Connection ModelConnection-oriented: establish connection (3-way handshake), send data, close connection. Stateful.Connectionless: send data immediately without setup. No handshake. Stateless.
ReliabilityGuaranteed delivery in order. Lost packets retransmitted automatically. Application never loses data.No delivery guarantee. Packets may arrive out of order or not at all. Application handles retries.
SpeedSlower due to handshake, acknowledgments, retransmission. 10-50ms overhead per connection.Very fast. Single packet delivery. No acknowledgment overhead. Minimal latency.
Handshake ProcessThree-way handshake: SYN, SYN-ACK, ACK. 1-3 round trips before data flows.No handshake. Send first packet immediately.
Bandwidth OverheadLarger headers and acknowledgment packets. ~15% more bandwidth for reliability.Minimal overhead. Only application data + tiny header (8 bytes). Bandwidth efficient.
Packet OrderingPackets arrive in order. Sequence numbers ensure ordering. Application gets ordered data.No ordering guarantee. Packet 3 may arrive before packet 1. Application must handle out-of-order.
Common Use CasesHTTP/HTTPS (web), SMTP (email), SFTP (file transfer), SSH (remote access), FTP. Anything requiring data integrity.Online gaming, video streaming, VoIP, live broadcasts, DNS, SNMP. Latency-sensitive applications.
Real-Time ApplicationsNot suitable for real-time (retransmissions cause jitter). Would add unacceptable latency.Perfect for real-time. One lost video frame acceptable. Resend would be worse than loss.

When to Use Each

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Verdict

Verdict: Use TCP as default (web, email, databases, everything important). Use UDP only when latency is critical and occasional packet loss is acceptable (video, gaming, voice). HTTP/3 is evolving with QUIC (UDP-based, but adds reliability) as a hybrid approach. For interviews and learning, remember: TCP = reliable/slow, UDP = fast/unreliable. Most internet traffic is still TCP-based.

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